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1980s space warfare video game
1980s space warfare video game




1980s space warfare video game

During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. Starting in 1987 with the PC Engine in Japan and ending in 1996, with the last console being the Neo-Geo in 1991, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era.

1980s space warfare video game

Main article: Fourth generation of video game consoles Notable games of the 1980s included Metroid, Elite, SimCity, Ninja Gaiden, Tetris, Pac-Man, Contra, Donkey Kong, and the first five Super Mario games.Ĭonsoles of the 1980s Third generation consoles (1983–1993) Other consoles releases in the decade included the Intellivision, TurboGrafx-16 (PC Engine) and Sega Genesis (Mega Drive). In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. Up until this point, most investors believed video games to be a fad that has since passed. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES, Famicom), reviving interest in consoles. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. It was a decade of highs and lows for video games. The 1980s was the second decade in the industry's history.






1980s space warfare video game